Class Crystal
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
Crystal
Assembly: BaseDefense.dll
Syntax
[RequireComponent(typeof(ItemDrop))]
public class Crystal : Object, IAttackable
Properties
CurrentHealthPoints
Текущий показатель здоровья объекта
Declaration
public float CurrentHealthPoints { get; }
Property Value
Methods
Awake()
Declaration
protected override void Awake()
Overrides
Hit(float)
Вызывается для нанесения повреждений кристаллу
Declaration
public void Hit(float damage)
Parameters
Type |
Name |
Description |
float |
damage |
Количество нанесённых повреждений
|
Initialize()
Declaration
Load(GameDataReader)
Declaration
public override void Load(GameDataReader reader)
Parameters
Overrides
Save(GameDataWriter)
Declaration
public override void Save(GameDataWriter writer)
Parameters
Overrides
Implements